I wrote this as a submission in consideration for a position as a writer/mission designer for the game Criminal Case. It is a Facebook and mobile game tasking players to investigate crime scenes in order to find clues as to the culprit(s) of various crimes.
- MISSION INTRO -
Dispatch: 911 Dispatch, what is your emergency?
Unknown Caller: There’s a dead man down by the docks.
(click, line goes dead)
Dispatch: Okay, please tell me your exact location? Hello? Hello?
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- MID-MISSION -
Unknown Caller: You’re an easy person to find Deputy [Player].
Jones: And you’re a hard one to find. (whispers to player) We’re tracing the call now.
Unknown Caller: Don’t bother trying to trace this call… Jones is it? This signal is bouncing through more locations than a wanted criminal.
Jones: You hear that Deputy [Player]? This one has a flair for irony.
Unknown Caller: Funny you should say that Jones, IRONy. (hangs up)
Jones: Did you notice how the suspect emphasized the word irony? What am I saying, of course you did. Irony… irony… I got it! The old ironworks! You need to go investigate the factory. Oh and deputy, be careful. This may be the most dangerous perp we’ve ever faced…
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- LATTER MISSION -
Jones: I can’t believe this! We’ve got evidence that makes no sense and a description that no one fits!
Grace: Calm down Jones, the evidence must be the key; but we’re just not seeing the connection.
Alex: Yeah but no matter how you spin it, whoever did this was meticulous. Considering the conflicting evidence, the killer might have intentionally planted all of it. And that level of precision may be the most ominous quality of the murderer.
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- MISSION END -
Unknown Caller: I’m almost impressed Deputy. You’ve come closer than any before you… well, perhaps that was because there have not been any before you. I’m just another ghost no one believes in. But like any ghost, I have unfinished business. I’ll be seeing you Deputy… (click, hangs up)